With our first public play test only two days away, we have spend the last few days polishing existing features and building in a few things that should have been there much earlier.
As a result the game has become a lot prettier, with several new and generally improved effects, and finally a proper dynamic background!
We will be very busy with not working much on the game for the next few days. But expect us back and ready to act on our play testers feedback and tackle so far untouched ideas and features by the end of the coming week.
539 commits, 5916 lines of code, 692,162 enemies garbage collected, and 222 awesome