Roche Fusion (/ʁoʃ fjuʒən/) is a fast paced, exploding, over the top shoot 'm up in which the player(s) fight ever more aggressive, deadly and crazy waves of enemies while upgrading their own ship with equally destructive items.
The game combines the best of classic space shooters with some new ideas, and takes full advantage of modern hardware to create a unique and engaging style.
One of the most noteworthy features of Roche Fusion is its fully procedural gameplay, from the generation of enemies and their flying patters and behaviours, to the selection of possible upgrades the player gets to choose from during the game. This gives each game session a unique feel and adds great replayability.
Roche Fusion was started by two students of Utrecht University, Paul Scharf and Tom Rijnbeek, in September 2013. The original prototype, written in a game jam about half a year before, quickly grew, and before long Heiny Reimes joined the team as artist, as did Thijs Kammer and Pau Canyigueral as composers. In early 2014, the team further grew to include Peter de Keijzer as sound designer and Aisha Siahaija as marketeer.
With this multinational team of freelancers (Paul is from Germany, and Pau from Spain), all coming from different walks of life, development has since proceeded well, and Roche Fusion is scheduled to release on Steam in early 2015.
The game will be published by Paul, under the pseudonym amulware.
- Intuitive and responsive arcade-style controls
- Infinite variety and replayability with procedurally generated levels, enemies and upgrades
- Engaging score system with multi-kill combos, leaderboards and meta-game unlockables
- Exciting two-player local co-op
- Amazing graphical effects
- All custom sound effects, and over 30 minutes of original soundtrack
Latest trailer Youtube
Extended preview by Button Mash Youtube
More screenshots can be found on the media page of our website.
Logo & icon
"IGM Forum Finds – Roche Fusion"
- Calum Fraser, Indie Game mag
Behind the scenes interview (19:32; mostly Dutch)
"Space Invaders on steroids"
"Bullet hell shooter for sane people"
Team lead, graphical programming
Gameplay and audio programming
Peter de Keijzer