Factsheet
Founding date:
September 2013
Website:
rochefusion.com
Press contact:
pr@rochefusion.com
Social:
@amulware
rochefusion
Skype
Description
Roche Fusion (/ʁoʃ fjuʒən/) is a fast paced, exploding, over the top shoot 'm up in which the player(s) fight ever more aggressive, deadly and crazy waves of enemies while upgrading their own ship with equally destructive items.
The game combines the best of classic space shooters with some new ideas, and takes full advantage of modern hardware to create a unique and engaging style.
One of the most noteworthy features of Roche Fusion is its fully procedural gameplay, from the generation of enemies and their flying patters and behaviours, to the selection of possible upgrades the player gets to choose from during the game. This gives each game session a unique feel and adds great replayability.
History
Roche Fusion was started by two students of Utrecht University, Paul Scharf and Tom Rijnbeek, in September 2013. The original prototype, written in a game jam about half a year before, quickly grew, and before long Heiny Reimes joined the team as artist, as did Thijs Kammer and Pau Canyigueral as composers. In early 2014, the team further grew to include Peter de Keijzer as sound designer and Aisha Siahaija as marketeer.
With this multinational team of freelancers (Paul is from Germany, and Pau from Spain), all coming from different walks of life, development has since proceeded well, and Roche Fusion is scheduled to release on Steam in early 2015.
The game will be published by Paul, under the pseudonym amulware.
Features
- Intuitive and responsive arcade-style controls
- Infinite variety and replayability with procedurally generated levels, enemies and upgrades
- Engaging score system with multi-kill combos, leaderboards and meta-game unlockables
- Exciting two-player local co-op
- Amazing graphical effects
- All custom sound effects, and over 30 minutes of original soundtrack
- EXPLOSIONS
Videos
Latest trailer Youtube
Extended preview by Button Mash Youtube
Images
More screenshots can be found on the media page of our website.
Logo & icon
Selected articles
-
"IGM Forum Finds – Roche Fusion"
- Calum Fraser, Indie Game mag -
Behind the scenes interview (19:32; mostly Dutch)
- Gamekings
Quotes
-
"Space Invaders on steroids"
-
"Bullet hell shooter for sane people"
Team
Paul Scharf
Team lead, graphical programming
paulscharf.com
Tom Rijnbeek
Gameplay and audio programming
tomrijnbeek.nl
Heiny Reimes
Artist, PR
heinyreimes.nl
Thijs Kammer
Composer
Pau Canyigueral
Composer
Peter de Keijzer
Sound designer
Aisha Siahaija
Marketing
Contact
General contact
contact@rochefusion.com
Press inquiries
pr@rochefusion.com
Twitter
@amulware
Facebook
facebook.com/rochefusion
Web
rochefusion.com