Still Opaque

by Tom on

We are now three weeks underway in this project so it is time to start looking forward to our first real alpha build. Over the last couple of weeks, we have worked on building a stable foundation for our game. With the most important features in place, we can now start thinking about adding more content and variety. The upcoming days, we will work on making the game presentable. This means we will include some more diversity to the enemies and the way they spawn and we will also make sure that the controls and game mechanics are explained where necessary.

As for the past few days, we have revisited the design and improved upon it. We now have a better idea of how the graphics style of the game should look like and in what setting the game is set. We hope that we can show the first art within a couple of days.

179 commits, 2704 lines of code, 10 liters of coke and 28 awesome.