We never left
When we finally left our dark basement after the release of Roche Fusion a few weeks ago, we had to spend a while catching up with all the new technological advances like bent screens - intentional or not - and 1000 dollar smartwatches. With that all settled however, we have started working on our first content update that we will be releasing for Roche Fusion. I don't want to spoil things too much, but the update might have something to do with a new playable ship and smarter and new foes. There are still some gaps to fill in, so if you have some cool ideas about what we could add or what should definitely change, don't hesitate to send us your feedback and ideas through our forums or our Steam Community.
You might already have seen us working during livestreams or seen some pretty pictures on Twitter. We will continue keeping you updated through those channels, and visiting our livestreams often includes some interesting reveals about the upcoming content. We will also keep you informed of all the stuff we are working on right here. Starting from today we will post a new dev log every week with some cool behind the scenes information and maybe a bunch of code every now and then.
There has been no better time to start following this dev log than right now. If you want to make sure you never have to miss a single post, you can subscribe to the Atom feed right here. We will also send an announcement every time a new dev log comes out on our Facebook page, or you can follow the devs on Twitter for these announcements and many more inside information (@amulware & @tomrijnbeek). Finally, if you are interested in checking out how we add new content to Roche Fusion and maybe even want to influence how it is made, make sure to keep an eye out for live stream announcements, or follow the devs on Twitch (https://twitch.tv/amulware & https://twitch.tv/tomrijnbeek).
Check back next week for pretty images, fascinating insights, and also: explosions!