Synergy
Today I continued my work on implementing the green enemies. The main focus was implementing the small green blobs. Making them appear is not very difficult. Then making them follow a path... it takes a while to get the path you want, but after that it's trivial. Making them wobble around the path also takes some time to get right. And there we have it, more annoying screen-blockers, especially for you.
But it doesn't stop there! During the whole day, I had to take one thing into mind: the meanies will be able to call the blobs from their stream as meatshield, instead of spawning them themselves. This means the two events will have to communicate and share resources; something that had not really been done before. Luckily, with the right framework already in place, there was only a little bit of work needed to get it to work. This means that in the next version, the first synergy between two events is a fact, making the game a whole lot more interesting and hopefully resulting in a few "I don't even"s among our players.